ingmotty
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hello to all, I should assemble two concentric cylinders in such a way that when I roote one, also rough the other solidally.
What constraints can I impose?
What constraints can I impose?

This is the best method among those who have proposed to you. let you lose plans and sketches that complicate an operation for which there is already an appropriate relationship; that is the axial alignment with blocked rotation.put a blocked axiality bond (the lock)
Not simple?
if you rotate the first you have bound, the other follows it (in practice it is as if they were solidarity)
Obviously this method is not the most practical but it is useful if the two cylinders have precise angle references.or take a plane parallel to the rotation axis of the first cylinder and make it to the corresponding plane of the other cylinder.
In this case you should use an angled plane in conjunction with unblocked axial alignment.Obviously this method is not the most practical but it is useful if the two cylinders have precise angle references.
thank you for your trust!! :This is the best method among those who have proposed to you. let you lose plans and sketches that complicate an operation for which there is already an appropriate relationship; that is the axial alignment with blocked rotation.
Then I have some problem, have patience but I'm still in the first arms.put a blocked axiality bond (the lock)
Not simple?
if you rotate the first you have bound, the other follows it (in practice it is as if they were solidarity)
the first part you insert into a set is automatically bound to the ground, so with all 6 dofs locked, and then if it does not allow you to make any shift or rotation.Then I have some problem, have patience but I'm still in the first arms.
I create a new asm, and insert the first cylinder. if I want to make it rotate with the command moves part, it does not let me select it.![]()
edit: I managed and managed to rotate the two cylinders simultaneously. Thank you very much for your help.the first part you insert into a set is automatically bound to the ground, so with all 6 dofs locked, and then if it does not allow you to make any shift or rotation.
normally it is good like this, on this part go to bind others; If you want to move it you have to delete or disable the bond on the ground.
You have to excuse me, but I took it a moment.ps: ma cosa sleep i 6 dof?
eheheheheheps: ma cosa sleep i 6 dof?