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disallined texture with gizmo

cupolanico

Guest
Hello everyone, I have a problem with mapping a material to a solid parallelepiped; applying the material from the palette the texture is inserted with a certain degree of inclination, (it is a masonry, the texture obviously has horizontal rows)
I am therefore obliged to rotate the gizmo with mater/ppipedo/ruota map to correctly align the brick rows. .
why does the texture not respect the orthogonality of the solid and its gizmo?GIZMO RUOTATO.webpin the image you can see the gizmo I had to rotate to make the bricks horizontal. .
there is another setting to solve such a problem
Thank you in advance
 
Did you check that the rotation parameter within the "composition editor" window is set to 0?
 
yes the parameter is zero...the problem does not arise for elementary solids.. I realized that the position of the gizmo changes as a result of a Boolean subtraction..so the problem could be this
 

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