cupolanico
Guest
Hello everyone, I have a problem with mapping a material to a solid parallelepiped; applying the material from the palette the texture is inserted with a certain degree of inclination, (it is a masonry, the texture obviously has horizontal rows)
I am therefore obliged to rotate the gizmo with mater/ppipedo/ruota map to correctly align the brick rows. .
why does the texture not respect the orthogonality of the solid and its gizmo?in the image you can see the gizmo I had to rotate to make the bricks horizontal. .
there is another setting to solve such a problem
Thank you in advance
I am therefore obliged to rotate the gizmo with mater/ppipedo/ruota map to correctly align the brick rows. .
why does the texture not respect the orthogonality of the solid and its gizmo?in the image you can see the gizmo I had to rotate to make the bricks horizontal. .
there is another setting to solve such a problem
Thank you in advance