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motorcycle design with unigraphics

antonio.almenara

Guest
Hello everyone,

any of you have experiences drawing motion in unigraphics?

what is the best approach to set the job:

define the characteristics of the medium (general dimensions, motor, gearbox, wheels, suspensions, front fork)
create a skeleton with the size of the motorcycle
proceed to generate the models of the elements defined at the first point (motor, gearbox, wheels, suspensions, front fork)
draw the structural elements frame, circles, back fork (follow simulations.. what is the fem software that best interfaces with unigrafics? )
design elements necessary for approvals (plate position, light position, pedestrian position, stand, etc.)
design aesthetic elements (carene, capolino, etc.)
design peripheral elements (cooling systems, brakes, electronics)
At this point we go further to define each point.

any of you already have a study of this type made with unigraphics?

Say hi.
 
Oh, my God.
A lot of questions.
I think to have answers, more than here, you should contact ducati, suzuki & co...
I think the questions you ask are very, too generic and would require a book to answer.
 
search in google vittore cossalter. He's a professor who set up a specific course on motorcycles and collaborated (I don't know if he's still working) with an important Italian motorcycling company that used ug. I now think he's changed software as acquired by another company.
 

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