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solidworks coupling

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devinde

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Hello, everyone. I tried to use the search button but I found nothing that could solve my "problem".

I have a configuration of this typeI would like the cylindrical element inside the asola to move along the tangent if I insert only this tangency coupling then the cylinder moves tangently to the lateral surface of the asola to the infinite.


instead I would like that once you come in contact with the edge of the asola become supportive to this dragging it into the bike and having a move of this typethanks to chiuque will want to intervene
 
Hello, everyone. I tried to use the search button but I found nothing that could solve my "problem".

I have a configuration of this typeI would like the cylindrical element inside the asola to move along the tangent if I insert only this tangency coupling then the cylinder moves tangently to the lateral surface of the asola to the infinite.


instead I would like that once you come in contact with the edge of the asola become supportive to this dragging it into the bike and having a move of this typethanks to chiuque will want to intervene
made a video that is more understandable than explaining everything
 

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quiet the forum serves for this:biggrin::finger:
:
then in this way I have that I can move the cylinder inside the asola and when the latter touches the upper edge (we assume motion upwards) drags the asola into its movement.. and so I already love it.. could you somehow have that in the phase of descent of the cylinder the asola remains tangent to the cylinder?

in a few words I must simulate the gravity on the element! I hope I've explained. Otherwise I will add screens
 
:
then in this way I have that I can move the cylinder inside the asola and when the latter touches the upper edge (we assume motion upwards) drags the asola into its movement.. and so I already love it.. could you somehow have that in the phase of descent of the cylinder the asola remains tangent to the cylinder?

in a few words I must simulate the gravity on the element! I hope I've explained. Otherwise I will add screens
I didn't understand what you mean:
 
I didn't understand what you mean:
if I have "translated" well :rolleyes: I think he intends to know if it is possible to make sure that when he drags down the cylinder into the asola starting from the top position, even the bracket follows it, as it would happen in the relay.
probably the bracket has a lower end stroke, the cylinder rises from the bottom of the socket and when it touches the top drags behind the bracket. When the cylinder descends the gravity bracket follows it, it stops on the lower end of the track, and the cylinder continues the race in the saddle until the bottom of it.
Okay, now I'm going to charge the crystal bowl that ran out... :smile:

in a few words, because the acrocco functions in that way in real time must use physical simulation.. .
 
if I have "translated" well :rolleyes: I think he intends to know if it is possible to make sure that when he drags down the cylinder into the asola starting from the top position, even the bracket follows it, as it would happen in the relay.
probably the bracket has a lower end stroke, the cylinder rises from the bottom of the socket and when it touches the top drags behind the bracket. When the cylinder descends the gravity bracket follows it, it stops on the lower end of the track, and the cylinder continues the race in the saddle until the bottom of it.
Okay, now I'm going to charge the crystal bowl that ran out... :smile:

in a few words, because the acrocco functions in that way in real time must use physical simulation.. .
a, I understand, already I think it can do it only with motion, or with basic animation changing activation/disactivation of constraints over time. Although in theory if you place the cylinder in the top position and move the bracket(to the bottom), the cylinder should remain in the same position, and in order to get the same result without complicating too much life with animations.
 
definitely with a motion study can get the desired result.
You should understand what you want to get in the end to decide if it is worth it...of course knowing a little basic about motion...
 

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