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textures in the render with autocad 2012

  • Thread starter Thread starter dantmi
  • Start date Start date

dantmi

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Hello everyone!
congratulations first of all for this fantastic forum!

I ask you help as they develop a render with autocad 2012, I have the following problems:

- the sky, even if skystatus set to "2", does not appear to me making the render;

- the texture of the cover as seen from the attached image is not continuous, but has black traits.

I ask you finally if someone has a 3d model of the entrance door and a window, as having little time to complete the render I can not draw everything. :frown:

Thank you:
 

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for the first problem set the view from a room or set perspective = 1
already that you are controlling to have lightingunits = 1, defaultlighting = 0 and sunstatus = 1

for the second I can not understand well from the image, it would seem necessary to scale the texture.

:smile:
 
Thank you very much for the answer! :smile:

for the background of heaven I solved! :biggrin:

instead regarding the texture, it is already climbed right, in the sense that the texture with the plugs if I go to see it in the design is ok, but in the phase of output of the render me those holes.. .

I tried to raise the quality of rendering to the maximum, but the situation doesn't change...
 
- the texture of the cover as seen from the attached image is not continuous, but has black traits.
What texture did you use? you don't understand much from the image... to me it seems completely out of scale
 
the texture I used is Spanish-red tile3.

I don't have any transparencies or anything. the texture was simply applied and scaled. . .
 
the texture I used is Spanish-red tile3.
I don't have any transparencies or anything. the texture was simply applied and scaled. . .
when "scali" a material throws an eye even to the bump map (rugosity) because if there is (as in this case) it must be scaled also that!
:36_1_3:
 

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