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workflow progettazione

dem

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Good morning to all, I am writing to ask you for advice on the workflow that I am part of.

I take care of design and engineering of the toy industry and my question is: assuming that all models are made with zbrush by the 3d artists while we industrial designer design with tools like creo and solidworks but we also have rhinoceros and tspline, how can we convert their works to mesh? I tried with t spline but it is very heavy the passage as the characters have many polygons and triangoli but we need to work with engineers
 
I know that he uses the rex module of magic but it costs so much. we for now we are experimenting tspline from rhino
 
Good morning to all, I am writing to ask you for advice on the workflow that I am part of.

I take care of design and engineering of the toy industry and my question is: assuming that all models are made with zbrush by the 3d artists while we industrial designer design with tools like creo and solidworks but we also have rhinoceros and tspline, how can we convert their works to mesh? I tried with t spline but it is very heavy the passage as the characters have many polygons and triangoli but we need to work with engineers
You should try to give the low poly version of the toy and try to import it into t-spline, hoping that the latter can, increasing the number of subdivision surface, recreate the same detail of the original.
If it doesn't work, you'll have to recreate the surfaces by hand.

If you do not have not too tight times you should also succeed with rhino (it depends on the degree of freedom they give you to disconnect from the original).
The alternative is to buy the rex package of creo.
 
Well, remodeling it with the nurbs is almost impossible in my opinion. Imagine, I don't know, a character like the clay man or a simple knight with the cottamaglia, those details are all created with maps of displace that shape the surface but precisely because it's mesh. If you should do it in nurbs you lose. Now with t spline the results are not very heavy.
 
There are no loopholes, otherwise there would be no work of those who deal with reverse.
the surfaces obtained automatically are approximate and heavy. those done well require a lot of work and a lot of competence... so they cost.
 
according to you with the rex you can get the nurbs model to be engineered, without losing data and without becoming unmanageable in the display?
 

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