gabrielev
Guest

I have a problem designing a cage that has both vertical punches, horizontal rings and ribs that twist on the structure.
the main problem is to create a single body with continuity of matter in intersections between the various parts because after I should use the structure for a fem analysis.
to achieve the continuity between vertical punches and horizontal rings I gave the coincidence between the outer circle of ring construction and the square base of the punch while inner circle was created simply with the diameter of the outer circle minus the side of the punch.
the coast has been created with a square base, always with the same size of the punches but sun a sloped plane whose inclination is equal to quall of the propeller in order to maintain the constant section. It was also assigned the coincidence with the circumference of the outer ring but being a tilted plane the points do not coincide with those of the punch.
in this way in the intersection between sting and coast you have a protrusion of material of the coast (half red moons in the photo) that give me problems in the analysis fem.
Is there a method to have a perfect intersection between horizontal rings, punches and coasts to have and ensure continuity of matter?
I also had to create everything in one cadpart to be more precise because I tried to create them separately and then assemble them but there was no precision.
ps the rings are white, the punches are green and the coasts are red.
to be noticed how the puppets are green inside the structure but white on the outside I don't know why.