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rotation on cylinder

IBWorks

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good morning to all, has it been implemented that you know in the last versions a sort of feature rototranslation that allows me to move both axial and rotary around a board? In essence I have several repetitive works to perform on a cylinder, which must have both an axial step and a precise angle of rotation (so I can not use a repetition on a coil). Thank you.

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I don't think of anything, if I don't do the sampling along a helid you previously calculated the parameters. If the passage of your propeller is constant, in the end knowing the spacing along the curve is equivalent to defining angle and axial shift (I am using st10).
1697792907419.png
 
I don't think of anything, if I don't do the sampling along a helid you previously calculated the parameters. If the passage of your propeller is constant, in the end knowing the spacing along the curve is equivalent to defining angle and axial shift (I am using st10).
View attachment 69420
I have already tried with the helicoid (or spira as I wrote in the message), but I have never been able to find the accuracy in the position (even because finding the construction parameters doesn't seem to me a very simple thing, at least for me). My customers using different software (solidworks and inventor) have the same problem and have to resort to the offset of the work plans and to each pocket make the cut (but you understand well that if they start being a few dozen features it takes a day to make a tree..).
 
I don't think of anything, if I don't do the sampling along a helid you previously calculated the parameters. If the passage of your propeller is constant, in the end knowing the spacing along the curve is equivalent to defining angle and axial shift (I am using st10).
View attachment 69420
among other things now that I think about it, the axial step is always the same, but the angle of rotation instead can change and therefore also succeeding to calculate the edge the game does not work anymore.
 
among other things now that I think about it, the axial step is always the same, but the angle of rotation instead can change and therefore also succeeding to calculate the edge the game does not work anymore.
Maybe you can tie the parameters of the spiral and sample to an excel sheet, where it's probably a little easier to count.
 
among other things now that I think about it, the axial step is always the same, but the angle of rotation instead can change and therefore also succeeding to calculate the edge the game does not work anymore.
Excuse me, do you mean that the angle of repetition is not constant within the tree itself, or does it vary from one project to another? In the first case I don't see any other solution if I don't move from excel or hand it over.
 
Excuse me, do you mean that the angle of repetition is not constant within the tree itself, or does it vary from one project to another? In the first case I don't see any other solution if I don't move from excel or hand it over.
in the same tree.
 
in the same tree.
Then I don't think that the instrument of repeating the long curve is the right one. Maybe you have to make a point curve and use those points as the origin of many coordinate systems to which to hook the repetition processing.
1697797397285.webp
 
I don't think of anything, if I don't do the sampling along a helid you previously calculated the parameters. If the passage of your propeller is constant, in the end knowing the spacing along the curve is equivalent to defining angle and axial shift (I am using st10).
View attachment 69420
In fact, what he does to my case would be there too, is that he is a bit snout, but who has familiarity with the macros might even have the solution.
I made a pocket and created a polar series around the axis (because usually at each linear step there are 3 pockets at 120°). then with the command moves faces and wheel faces can create the second series. the evil is that the command moves faces does not allow me to copy but only move and therefore there is need of a linear matrix at each step. If I made a mistake, tell me.

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