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sloped ramp with cliffs

Tiribalto

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Hello, guys. as strongly advised by all veterans of the forum :finger:, I first performed a thorough research in the forum to see if someone had had a problem similar to my... Let's say I found situations similar to my... But I haven't been able to solve my problrema, so I'll say:

I have to make a parking lot under a provincial, with a difference of about 7 meters... the parking and the road will be connected through a ramp, with slope ae 9%...the ramp will be supported by a cliff that from the provincial quota drops to - 7 m in the parking lot and goes to 0... (I hope my explanation is understandable, because it is not easy to explain). ..then my problem and create the cliff...I want to make a wall at 90° through the command "rampa"...but then this cliff will have to have a certain inclination of about (1 to 5)...well...what did I think?", I create a wall tilted by the command "path union" but of course to this wall I cannot give the slope, so everything remains at the same altitude. My question is:
"Is there a way to shape this component and give it a slope so that it leaves from altitude 0 and reaches altitude - 7?? In case there is no way, do you have any other strange ideas to create this blessed cliff? ? even simpler solutions than my...

(I attach 2 images to better understand):smile:Vista 1 (2).webpVista 2 (2).webpI thank you in advance for your help and I hope someone can give me a solution.

Thank you.
 
have you tried with the masses?
Of course... I created a component... I created a mass like I said, making "solid union" and tracing the head and base cliffs...and there, as from images I got a mass...this mass however, has the share of the head constant reef (as can be seen from the pictures, that is 7 meters)...I now have to give it a slope of about 9% and make it reach 0...I tried to subtract the excess portion through the "empty" command. But nothing to do makes me wrong, and anyway there's no good thing to do... I also tried to tilt it using a mass, directly from "travel union" but nothing...the result is a crap...the whole inclination kicks me... :(I help!:frown:
 
using : component> local model>muri> union on path, you can model the wall that needs you, placing at the beginning and end of the path the initial and final "sections" of the cliff to different (or same) basic altitude (parking) and different heights.
if the path of the ramp is a "sick" you must model on all lines of the broken, and the terminal section of a section will be the same (starting) of the next section
 
using : component> local model>muri> union on path, you can model the wall that needs you, placing at the beginning and end of the path the initial and final "sections" of the cliff to different (or same) basic altitude (parking) and different heights.
if the path of the ramp is a "sick" you must model on all lines of the broken, and the terminal section of a section will be the same (starting) of the next section
-- that's what I was afraid... I've already come to think so...but since the ramp and divided into 20 segments I had left the beginning... now that I know... I simplify the profile and I try to do so...

What a beard... --
 

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