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spline size in 3ds max

  • Thread starter Thread starter LegioneNova
  • Start date Start date

LegioneNova

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Hello everyone, it is recently, having free time in this period, which I try to try to try in the study of the software 3d studio max, I apologize if in this discussion I will ask the most experts a banal question.

I am trying to take confidence with the splines, being neophyte I often make confusion with the commands, for me they are quite dispersive, but the question I ask you is the following: Unlike other software such as rhinoceros and I also believe blender, with 3d max studio I struggle to work as I can not understand how I can dimensional it and change it according to a logic, similar to autocad, where I can have a more precise control and can manage the size even numerically. probably autodesk makes everything more difficult just because there is need to implement autocad in 3ds max? or I'm the one who's still missing a lot. aware that it is appropriate that I study so much, I await your answer and thank you.
 
probably autodesk makes everything more difficult just because there is need to implement autocad in 3ds max? or I'm the one who's still missing a lot.
Are you talking about bezier curves?
considers however that autocad and 3ds max are born for completely different purposes. in 3ds max often you do not need to have millimeter precisions.
 
Yes, for example a simple line spline possible you can not control with numerical dimensions as you do in autocad?
 
3ds max is not autocad and vice versa. they have completely different purposes. Put it away.
 

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