Birkaç yıl önce bu lisp'i yazdım After after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after after aftertaşıyabilir bl3d triangular yüzlerine kadar olan gözlerde, bugün kesinlikle başka bir şekilde yapacağım, ancak prosedür, Moroccan bile sorunu çözmeli.
1) Ağaç bloğunun temelinde özel bir tabakada bir "point" eklemek
2) Ağaç bloğunun nesnelerinin yerleştirildiği katmanları dondurur, “kök” tabakası hariç.
3) pdmode = 2 (veya ancak sıfır değil) daha sonra bloktaki "görüntü" kolayca seçebilirsiniz.
lisp with tb and this is the procedure:
dtm yüzlerini seçin
nesneleri seçin: üçgenleri (veya her şeyi) seçin - göndermeYüksek irtifada ulaşım için bloklardan birini seçin
Seçilmiş nesne: Blokun "point" bölümünü seçin - göndermeYeniden konumlandırmak için tamamPremere Tamam o inviop.s. lisp, bu nedenle yüklenmesi gereken lineer otocad hesaplayıcısını kullanıyorsa, equivocs, type cal ve sonra basın esc.
.